Survival now runs in Europe, America and Australia; wherever you connect from, you join the closest region.
The sidebar now shows your region and your ping, alongside your playtime, money, kills and deaths, in your own language.
Walking into land nobody has visited before no longer stutters.
The multi-second freezes are gone.
The world border is wider — 64,512 blocks in every direction.
The frozen ghost mobs and NPCs are gone: no more copies you can see but never click.
World and gameplay
Survival is now played on Hard: hunger can kill you, zombies break doors and mobs deal full damage.
The End is open — a permanent dimension like the Nether, and everything you do there stays.
The mob spawning area around you was widened, so the world feels more populated wherever you stand.
In the Overworld, newly opened land no longer comes with natural mob spawners (dungeons, mineshafts). Land that already opened keeps its own, trial spawners are untouched, and a spawner you placed yourself is never affected.
Blaze spawners in Nether fortresses are permanent: they cannot be mined, blown up or re-egged into something else. They come with the fortress once, and a lost one does not come back.
New players start Survival with 5,000 ₡.
The lobby
Service NPCs now stand in the lobby: Profile, Shop (two of them), Bazaar, Auction, Gacha, Trade Master, Duel, Bounty and the AFK shopkeeper. Click one to open what it belongs to.
A podium on the plaza carries statues of the five richest players.
Two leaderboards hang on the wall: top 10 by money and top 10 by kills, both refreshed every ten minutes.
The two info panels on the plaza are written in whole sentences now: the four ways out of the lobby on the left, and what /shop, /sell, /bazaar, /auc and /gacha each do on the right — in the language you read.
The sign over the spawn platform greets you by name, and names the key that opens the quick menu as it is bound on your own keyboard.
Daily Trade (Trade Master) is now in the lobby too.
Menus and commands
New buttons on the quick menu (ESC, G and /help): Shop, Quick Sell, Bazaar, Auction, Gacha, Bounty, Daily Trade and Profile, beside Home, Spawn, RTP, and .
Only our team can write in this forum.
/tpa
/deaths
Your ender chest is the same one wherever you are now. It starts at 3 rows, and you buy up to 6 from the bar under the chest.
New /rtpqueue: join the queue, get paired with another player, and after a countdown the two of you land together on the same random spot.
When a party uses /rtp, the place you land is now chosen for the whole group rather than for whoever asked first.
Economy and trading
Purchases no longer get stuck half-finished — no more money leaving without the item arriving, and no more balances going missing.
The bazaar's nine categories, the item names in the shop and every menu line are complete in all five languages.
Fair play
Combat tagging is in: being hit keeps you in combat for 15 seconds, you cannot teleport while tagged, and logging out leaves an NPC standing in your place for 30 seconds. Arrows tag you too.
X-ray and freecam no longer work — ores and caves never reach a cheater's screen at all.
Connection
A lobby that starts misbehaving no longer gets you sent to it; you are put on a working one instead.
Voice chat no longer stays cut off; it comes back on its own the moment it drops.
The server-list message and icon were redone, and the message now speaks Spanish and Polish as well.
Servers and performance
World and gameplay
The lobby
/shop,/sell,/bazaar,/aucand/gachaeach do on the right — in the language you read.Menus and commands
Gand/help): Shop, Quick Sell, Bazaar, Auction, Gacha, Bounty, Daily Trade and Profile, beside Home, Spawn, RTP, and .